The author writes about the current issue in the society in America where internet has become the cause of depression and loneliness in life, especially among teenagers. Chat rooms, social networking or sending e-mail is the favorite pass time of many people nowadays. Ashworth also states, “One in nine internet uses - are considered to be suffering from Internet Addiction Syndrome (IAD).” He said that when you get addicted to the internet this destroys your surrounded relationships. You start having problems in marriages, with friends, and other family.
The author emphasizes on the addiction by arguing that Internet Addiction put people in uncomfortable situation where they lose their disciple, start falling behind in work and cannot keep up with deadline, others start losing interest in school. Work, activities, etc. He also emphasizes that sometimes the addiction is caused by family members or friends since they do not control you and do not take it seriously enough to grape their attention. But when spending more than 5 hours a day, it may be time to consider yourself as an addicted according to Ashworth.
Morrison and Gore article analyze the serious issue of Internet Addiction by educating the readers. The authors emphasize on the dangers and effects the use of internet has in our daily life and us in general. They argue that this addiction can cause depression to many people and that sometimes this people who are often men can be more addicted to internet than women. They also showed from their results that younger people are likely to be more addicted than older people due to the changes in the new generation and changes in consumption attitude.
This article reflects on particular type of gaming, online gaming. The author emphasizes on the benefits of online gaming and it how it is particularly easy to be drawn into online games. According to Clay, be able to compete against yourself has its charms and a certain feeling of power but once you are competing against other people, you do receive the admiration that comes with achieving a high status in the game and this can often be a powerful motivator.
I found this article very useful because the author of the article focuses more on the positives of the gaming world. The morality in this article regarding video games on how a game is violent did show a different view on the topic and perceptions of the world. The author also gave an example to emphasizes on his philosophy of online gaming. He said that violence has context and consequences, as it does in real life.
The Authors present the relationship between online games and its gamers and also highlights the possible social problems online gaming has caused among some players. This paper reflects on the gaming addiction and its effects on society as a whole. I found this interesting because it investigates involved parties of online gaming and help create an example model to be use to explain the increase or decrease of the participants over time with consideration to the positive/negative images of the activity. Ahn and Park wrote about a possible solution to addiction problems. They suggest that implementing a tax and rebate policy may better the social image of online gaming while simultaneously decreasing the number of game addicts.
The resources and information from the author’s website are necessary and advice on how to control your addiction. Many psychiatrists have argued that the Internet is has an indispensable tool for for human kind. We use it for work, education and communication, etc. The website further discusses positive and negative behavior of compulsive users by emphasizing the dangers of Internet Addiction. Individuals are linked to their daily life through internet and social media. The website also emphasizes the different forms of Internet Addictions and elaborated on the particular forms like cyber relationships and cybersex.
Ahn, Jae-hyeon and Park, Bong-won. 2008. “Imposing Tax and Rebate Policy for Game Addiction Problem.” Paper presented at the annual International Conference of the System Dynamics Society, July 20-24, Athens, Greece.
Jon Ashworth. "Trapped in a Web of misery :[1F Edition]. " The Times 2 Sep. 1998, ProQuest Newsstand, ProQuest. Web. 31 Oct. 2010.
Morrison, C., and H. Gore. "The Relationship between Excessive Internet Use and Depression: A Questionnaire-Based Study of 1,319 Young People and Adults. " Psychopathology 43.2 (2010): 121-126. ProQuest Health and Medical Complete, ProQuest. Web. 31 Oct. 2010.
Routledge, Clay. "The Social Benefits of Video Gaming | Psychology Today." Psychology Today: Health, Help, Happiness Find a Therapist. 7 June 2010. Web. 29 Oct. 2010.
Saisan, Joanna, Melinda Smith, Lawrence Robinson, and Jeanne Segal. "Internet and Computer Addiction: Signs, Symptoms, and Treatment." Helpguide.org. Sept. 2010. Rotary Club of Santa Monica. 2 May 2011