While reading "Computer Graphics: Effects of Origins" I was trying to find the connection among art, science, real life and the role of technology in everyday life. It seems that technology is necessary in every aspect of today's life. "Teams from multiple disciplines are working in academic institutions developing scientific visualization and cognitive and perceptual research; in government research for defense and other practical applications; and in advertising and entertainment" (Jones 52).
When talking about art created by machines, I don't think that this product will ever be considered an artwork. Something that is created without a human being in charge of the work of a certain software is not eligible to be called art. However, computers can be of help to artists. "Following the first major international exhibition of computer art in London in 1968, more artists began to take interest in the computer as an artistic medium. By the late 1970s, computers we more available to artists" (Jones 55).
Cohen developed programs that imitate experts of picture making and he regards the computer as an intelligent assistant of the artist (Jones 55).
If we consider advertising and entertainment as creative industries, than we can think of computer technology as an important part of the creation of a work of art. "Computer graphics un advertising and entertainment rely heavily on the appeal of special effects made possible by earlier scientific/technical developments" (Jones 57).
I believe that computers are a great support for artists and many other professionals whose creativity is needed especially for creating products that have to be visually stimulating.
Jones, B. J. (1990). Computer Graphics: Effects of Origins. LEONARDO: Digital Image – Digital Cinema Supplemental Issue, pp. 52.