This article does not seem to be credible enough to be used as a source for an argumentative essay. The article is informally written, which explains why there are many grammatical errors. There are also no citations for the discussed information. Background information about the author is not included, making it difficult to determine his credibility. The paper where the essay is posted is also not included among the list of credible magazines and journals, thereby making it less credible. Although the article can still be considered up-to-date, considering that it was published just two years ago, the information discussed are heavily influenced by the author’s emotions ...
Essays on Aggressive Behavior
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Consciously or subconsciously, children tend to imitate behaviors, by inculcating to their own personalities features “borrowed” from the ones they identify as models. Such models can be their parents or relatives, either characters they see on TV or on video games. Children’s exposure to violent TV programs or video games may influence their behavior and personalities, making children more aggressive.
Watching violent programs on TV on a regular basis may create the idea for children that violence is a normal behavior and attitude and a viable solution for solving problems (“Children and TV Violence”). Moreover, because childhood represents a sensitive period, ...
The prevalence of video games has changed the individuals’ tendency to utilize the leisure time in productive and informative activities and technological advancements in the development of video games has increased the interactive fun that one can receive from the indulgence in video games. Psychological experts have been arguing the fact that video games provide the individuals with the simulated environment where they can utilize the traits of different characters to pursue their violent behavior. The study conducted in this respect by Anderson and Murphy (2003) conducted the experiment on video game players and change in their aggression levels ...
- What are the central assumptions of biological theories of crime?
The central assumptions of biological theories of crime are founded on the belief that some people are born criminals. The theory of deviance postulated by Cesare Lombroso developed the idea that criminals have distinct physical characteristics. Other biological theories of crime also associate criminal behavior to hormones, neurotransmitters, autonomic and central nervous system functions.
- What have research studies in the field of genetics had to say about possible causes of crime?
Researches and criminology treatises are exploring the various aspects by which genetics can ...
The aggressive behaviors are the hostile actions that are carried out, and they end up violating the rights of other people . This analysis will handle some of the aggressive behaviors that have been displayed in the two Drama/Comedy categories of television programs which are ‘The Office’ and ‘Friends’. The Office is an office drama featuring the regional manager of the branch called Michael Scott heading the office with over ten employees. The boss in this case has shown several acts of aggressiveness such as the case when he displays relational aggression ...
Ferguson, C. (2007). The Good, The Bad and the Ugly: A Meta-analytic Review of Positive and Negative Effects of Violent Video Games. Psychiatric Quarterly, 78(4), 309-316. doi:10.1007/s11126-007-9056-9
Video games continue to be a major concern in the society. There are various concerns that have been raised on the impacts in video games in players’ aggression. Playing of video games tends to have good and bad impacts on the players. Through meta-analytic review, it is possible to comprehend the effects of video games on visuospatial; cognition and aggressive behavior. Various methods are used to determine the bad and good effects of video games on its players. The research shows that the exposure to video games increase visuospatial cognition. Much of the research that has been carried out in ...
A lot has been said about violent computer games and its effects. This issue is one of much debated issues in the American society and there is a difference of opinion among different sections of the society. Some find that violent computer games affect teenagers in a negative manner and cause violent tendencies in teenagers. On the other side, there are many people who do not buy this argument and say that violent computer games do not cause violent tendencies in teens and they are merely a tool of entertainment. This paper intends to discuss effects of violent computer games along with ...
As a newly assigned K-12 teacher in a school district, one must accept the challenges that come from being a newly appointed teacher. While teaching and helping students learn and prepare for their future can be rewarding, the daily tasks of disciplining and keeping order in the classroom can be exhausting. Being a teacher can be difficult because one have to interact with students with diverse family backgrounds and attitudes. (“Peek”)Problems on classroom violence, outdated teaching methods and parents concern on their children’s education are added responsibilities of a teacher.
The World Report on Violence against Children identifies the main forms of violence
a) Physical and psychological punishment- these are forms of violence that uses ...
Introduction
Neither constitution nor any parents can stop children from playing video games, as children will find some or other way to play video games. Law Excessive amount of violence in Video games is one of many debated topics in our society. A number of people say that it affects behaviour of children in a substantial manner. These people advocate to ban the games that cater violence on the other hands, a huge number of people do not agree with such logic. They oppose any such step and argue in favour of games even if they portray violence. Court said that “ ...
Violence is not a new issue in the human race. It is worth noting that violence is tremendously on the rise in the modern society. As a matter of fact, media is one of the crucial tools that informs people in society, but many has associated media to violence and other violence related activities. There is greater access of media information in the world today; these are because technology has become very advanced. There is greater access to explosives and firearms, which has increased the scope of violence in society. For many years, several research have been carried out to determine ...
Media has been a part of people’s lives since the dawn of human civilization. From figurines of Venus that show signs of success of fertility, the printing press came about and gave way to what became the modern mass media. It is this modern mass media that became the focus of studies conducted by scientists and psychologists, determining how its effects on children can cause the development of negative behaviors. Researchers have conducted extensive studies regarding this issue through the years, and although correlation between media violence and the development of negative behaviors among children has been proven to ...
Andrew is a 5th grader who is constantly being summoned to the school Principal’s Office because of being frequently involved in a lot of troubles between his classmates and other students in the school. Andrew is 10 years old, but his physicality appears to be older than his age making him the biggest in his class. His appearance intimidates most of his classmates, which is one of the reasons that none of Andrew’s classmate dares to stand against him because they are afraid to be hurt by Andrew. Andrew’s parents have separated when he was just six years ...
Psychology Questions
PSYCHOLOGY
1.Define prosocial behavior The activity of helping or being of benefit to someone without having a particular goal to achieve rather than just to help. This view mostly on the consequences of such actions.
The act of doing things just to help but not under the obligation to do so. It focuses more on the desire to just help I.e. more of the actions of helping than the consequences of the acations.
Helping behavior
This is the tendency to always show the altrusic activities
2. .Prosocial behavior as inborn
Is believed that prosocial behavior can be transmitted in genes so ...
Research Problem/Question: The researchers had based their research on the argument that violent especially shooting video games have become most important leisure activity among youth. With the increasing praise for such games in media and public, these games have stimulated aggressive behavior and feelings of inattention towards friends and family as the users have perceived these animated characters as social beings and they are not actively involved in social activities. Apart from enjoyment and stimulation of aggressive behavior, youths feel no wrong in killing; rather they enjoy playing these games. However, very little research has been done to assess ...
Abstract
In this paper, I will discuss how cartoon violence affects behavioral patterns in childhood. Several researchers have confirmed that visual media can affect the behavioral development in children because they learn social norms by following examples from social agents. Cartoons are a part of the visual media industry, and that is one of the major social agents that shape perspectives, rules, and norms in society. However, data analysis indicates that cartoons for children are frequently disguised as fantasy stories, but they promote more violence than programs focused on older audiences. Chronic exposure to violence through cartoons implicates normal psychological development ...
How to address aggressive behaviors in a client
Aggressive behavior among individuals refers to a relentless pattern that threatens or causes harm to other people. Additionally, it is the behavior between members of the society aimed to cause pain, humiliation, and harm. Violent people stand for their rights in an exceptional way, ending up violating the rights of other people. Aggressive people in the general public use aggressive body language and anger to dominate, subjugate, and bully others. The aggressor in this scenario believes he/she is superior and always right; hence, other individuals have no truth and lesser rights.
Undoubtedly, addressing aggressive behaviors in a client is exceedingly difficult. ...
Introduction
Since religion is an individual and institutional reality in the lives of most of the populace in the U.S., it is nothing unexpected that the teaching of religion gives a noteworthy connection to numerous women. This relationship of religion to women is perfectly fit to them as they address the problem of exploitation. Through writings, customs, teachings, and convention, religious groups and organizations pass on qualities and conviction frameworks to their individuals. Moreover, individuals frequently have a direct support or advising associations with religious pioneers who may give direction or guideline. Religious writings and teachings can serve as assets to help ...
At the workplace around each of us, there are people with whom relations seem to be more like a roller coaster. Sometimes we can talk to them easily and sometimes we are suddenly confronted with their reticence and even hostility. The reason for such behavior is aggression, i.e. a way of expressing anger. Even the most shy and quiet person cannot claim that he or she never showed aggressive emotions in public. Indeed, in reasonable doses aggression is needed to cope with traffic jams, ‘burning’ projects and recalcitrant partners; but there are such forms of aggression that are difficult to identify ...
Abstract
In this paper we will examine the different aspects of bullying in schools. The purpose of this paper is to determine what is meant by the term “bullying”. Does it mean only physical harassment or does it go deeper than that. We will also detail the effects that bullying has on the victim and what are the concerned authorities doing to curb it. We will also explore the role of teaching staff and parents in preventing bullying and also how a victim can be counseled to overcome the trauma of bullying. Are schools are equipped to handle the menace of ...
(Name of your Institution) Thesis statement: Computer games do not solely have a bad influence on youth, they can be utilized for good purposes too.
Paragraph 1: Introduction
Paragraph 2: What is computer gaming and how popular is it? Paragraph 3: The three negative aspects of computer games Paragraph 4: Lack of sensation and repetitive Strain Injury or RSI due to computer games Paragraph 5: Obesity, over eating and inactivity due to computer games Paragraph 6: Negative impacts on communal and academic growth Paragraph 7: Negative impact on academic performance Paragraph 8: Negative impact on behavioural ...
Eric Zwingel
Valley City State University Video games have become a large part of many peoples’ lives with ages ranging from toddlers to middle aged adults. Teachers are seeing this integration of gaming into the classroom with such things as Smartboards and Ipads to utilize the tech skills that students are developing. Unfortunately most teachers relate gaming to negative effects which are major concerns amongst most school faculties. As a future teacher, I want to know how gaming is affecting the students in a positive, negative, and social aspect. My experiences with gaming have been positive but how I view the amount of ...
There is a reason as to why people behave in any manner. These reasons may be practically or theoretically explained as to their causes. Theoretically, behaviors can be explained using theories such as the relative deprivation theory and the frustration aggression theory. This paper identifies a social behavior i.e. a revolution and tries to explain it using the available theories. Precisely, the paper discusses the Arab Spring revolution and provides its details as related to the frustration-Aggression theory. The Arab Spring is a pan-regional turbulence which affected the Arab countries such as Egypt, Iraq, Lebanon, Saudi Arabia, Algeria, Jordan, Kuwait, Morocco Sudan, ...
Personality traits are dimensions in which people vary. Aggressive behavior is a complex trait affected by numerous interacting genes whose expression depends on the environment. Dysfunction in biogenic amine system is associated with alterations in aggressive behavior. However, this only presents a tip of the iceberg in complex genetic architecture involved in aggressive behavior. Stimulation of certain parts of the brain and presence of certain hormones is closely linked to aggressive behavior. Aggression is selectively advantageous in terms of pursuit of mates, food and territory. Animals and human beings are anatomically prepared for aggressive behavior because it is adaptive strategy ...
Research Article Structure
The key sections typically used in research articles include (1) the introduction/background, (2) literature review, (3) methods, (4) results, (5) discussion, and (6) the conclusion. The introduction and literature review are sometimes not distinguished as separate sections. The choice of sections will also depend on the research topic and aims, and each section can introduce more subsection, but all research articles need to discuss the study aims and their hypotheses in the first section of the article. For example, a study on exposure therapy for post-traumatic stress disorder (PTSD) by Hembree et al. (2003) presents previous research on exposure therapy ...
TMA 01 Part 1: Summarizing and interpreting a table
The information in the table can be used to explain aggressive behavior. The results show that children who were exposed to an aggressive model behaved more aggressively than compared to the children in the control condition. This shows that exposure to an aggressive model increases the amount of aggressive behavior that is shown by children. It did not matter whether the model was in a film or live. It also did not matter whether the model was a fantasy creature or human (Oates, J. 2005, 123). This can be seen from the table as the average imitative aggression was higher in ...
The first video game to be commercialized was called ‘Pong’, and was released in 1972. Its concept was a game like table tennis whereby players would hit the ball with paddles. As the gaming industry commercialized, the possibility of expansion for game developers increased, and this led to experimentation with violent content in games. The first game that had violent content was ‘Death Race’, which was released in 1976; its aim was to run down pedestrians, who screamed in the process. The content in the game caused an outcry in some communities and this led to its ban. Surprisingly, the ...
- Explain in your own words what you understand Sternheimer to mean by the term “folk devils”. She suggests, “video games, those who play them, and those who create them have become contemporary folk devils” (paragraph 4). Can you give examples of such “folk devils?” Sternheimer uses the term “folk devils” to represent the people who involve themselves in the act of introducing bad effects to the society. In this case, the folk devils are the people who create, the video games and those who play them are the “folk devils”. Examples of folk devils include the youth ...
Violence Caused by Video games
Violence Caused by Video games
In the case study the verdict is against the video game company. The jury says that violence shown in the video games is very much dangerous and it can instigate children to react in a violent manner. Thus, the scientific study of the harmful effects of watching violence on video game and aggressive behavior has now grown to be conceptualized it as an important risk factor understanding this, as a set of conditions in the individual or in the environment that produce an increase in the probability of developing a particular problem as in this case, ...
Use of Video Games among the Youth
Introduction The exercise of video games has been on the rise with the increased use of computers and the internet. Video games have grown to form one of the most popular entertainment industries in North America. The sale of entertainment software in North America grew by 3.4%. There is a growing concern of the use of video games amongst the youth. Majority of the video game enthusiasts are aged between 6-17 years. The growing use of video games raised concern amongst researchers. There is the concern of the content that video games have on teenagers. Also there is a growing ...
Video Games and Children
Video Games and Children
Introduction
According to Saleem, Anderson & Gentile (2012), one of the major developments in mass media for the past two and a half decades is the advent and rapid growth of the video game industry. Back in the earlier years, the console games are those which can be found in arcade which offer video games that have become extensively popular, especially to the younger population. Over the years, these video games have evolved with the introduction of video games to the home market, which added more popularity to the public. Due to the overwhelming response and widespread popularity ...
“In giving her existence, a great law had been broken; and the result was a being whose elements were perhaps beautiful and brilliant, but all in disorder, or with an order peculiar to themselves, amidst which the point of variety and arrangement was difficult or impossible to be discovered” (Hawthorne, Chapter 6 p. 98). The quote above generalizes Pearl’s character. She was the daughter of Hester Prynne, a woman living in the standards of the Puritan society condemned by the people as ‘brazen hussy’ who bears the scarlet letter ‘A’ fantastically embroidered upon her bosom (Hawthorne, Chapter 2 p. 57). ...
Many psychology fields are greatly influenced by Albert Bandura’s theory of social cognition. In 1968, Bandura made an advanced human functioning model that integrates vicarious, self-reflective, cognitive and self-regulatory methods. He then renamed his once “social learning” theory into social cognitive theory (Bandura, 1996).
Section 1 - Description and Empirical Evaluation of the Theory
Social Cognition is the science of the processes undergone by people in analyzing social information that involves the retrieval, encoding, application and storage to social circumstances. It concentrates on the part of cognitive processes on how we interact with the society; the effect of our way of thinking plays a vital role to our everyday ...
The research involved a question that was directed towards the relational and physical aggressiveness that is attributed to children. It is expected that the results will showcase that physically aggressive children are incited by hostile behavior that was instrumental in nature. In addition, it is anticipated that the children with relational aggression will prove to be influenced by relational provocations. The research about children and aggressive behavior was necessary because it highlighted the causes for how children behaved. In this context, most studies have always looked at factors that influence aggressive behavior. There has been a void in how relational aggressiveness ...
Introduction
With the increasing spread of electronic media, kids today have access to all kinds of content across multiple devices and screens – television, computers and mobile phones, besides video gaming consoles. Gaming is an increasingly popular pastime with children, especially in homes where the parents are busy and the kids are left alone for the day, since they are too old for daycare. Teen adolescents have found increasing fascination in video games – whether on the computer, cellphone or gaming console. With internet connectivity and technology improvements, fast action games – the kind that keep children engrossed for hours – can now be ...
Modern world brings much convenience into our daily life, but at the same time it is full of various temptations. Many years ago the childhood was completely different, and kids had to play in the yard, ride their bicycles and play dolls. Nowadays most of these things became replaced by interactive entertainments, such as tones of computer games, easy access of the World Wide Web, and availability of any information. End of XX and beginning of XXI century kids prefer to play a video game or to watch a movie or a short video online to pleasant plays in the garden or ...
Introduction
A lot of social psychology fields are greatly influenced by Albert Bandura’s theory of social cognition. In 1968, Bandura made an advanced human functioning model that integrates vicarious, self-reflective, cognitive and self-regulatory methods. He then renamed his once “social learning” theory into social cognitive theory. Social Cognition is the science of the processes undergone by people in analyzing social information that involves the retrieval, encoding, application and storage to social circumstances. It concentrates on the part of cognitive processes on how we interact with the society; the effect of our way of thinking plays a vital role to ...
Violent Online Games and Their Effects
Introduction Online games are being patronized by the majority of people. There are many applications online that can be played. Most of them can be played singularly but most of the players are preferring multiplayer games. In majority, multiplayers are playing Massively-Multiplayer Online Role Playing Games (MMORPGs) that most of the time are violent. Online games are showing shootings and killings in a fashionable way that fascinates more players to play those games. Now, many are concerned about the effects of violent online games to the players. In years, scientists debate the progress of research if the violence of ...
Children and youth today live in an environment that is filled to saturation with media. Apart from the commercials, television serials and content on the net, they are exposed to a lot of movies too. There has also been an increase in access to these media, where movies can be downloaded and watched in pocket sized devices. Given the increase in viewership and access to movies it is no wonder that movies have a great impact on the youth and adolescents. Movie stars not only have a celebrity status that can be rivalled by only a few, they also become role models with ...
Introduction
Many doctors and psychologists are interested in the relationship between computer games and aggressive behavior. There are several researches were provided on this matter and the conclusions are not optimistic. In this paper we want to investigate do violent video games provoke aggressive behavior in children and teenagers or not? There is a number of researches will be discussed on this matter.
Body
Usually, when in the United States a mass murder has happened at school or at university, all the attention of police, reporters and ordinary citizens refers to identity of the killer and his habits. In addition to monitoring by a ...
Engaging in the many forms of social media is a routine activity, which, researchers have shown to be of benefit to adolescents and children by enhancing communication, technical skills and social connection. Social media sites for example Facebook, Twitter, Whatsapp, and MySpace provide multiple daily opportunities for connecting with classmates, friends and people sharing common interests. In the recent years, the number of adolescents and pre-adolescents using these sites has increased dramatically. According to a recent study, 22% of teenagers log on to their favorite social media more than ten times a day. In addition, more than a half of all adolescents log ...
The topic of violence in the modern media has been debated for many decades, since television started increasingly broadcasting the shows with violent content. Parents, educators, scientists and authorities have become even more concerned with the issue with the emergence of the violent video games, whose characters were engaged in bloody fights, murders and many other demonstrations of aggressive behavior. Now that the technologies allow the developers of the games to reach an extremely high level of realism, an increasing number of researchers have been studying the problem to find possible connections between the violence in the games and ...
Aggression and violence Modern versions of biological theories of violence focus on the role of biological and psychosocial factors in the understanding of violence. Many scholars argue that the exposure to environmental contaminants can be linked to neurobehavioral and a higher risk of antisocial behavior. Aggression can take on different meanings, thus separating it into categories like reactive or hostile aggression, and proactive or instrumental aggression. In children, reactive aggression is seen as tantrums. Bullying is a form of Proactive aggression. Early traumas may lead to over reactive, defensive, aggressive responses in the adults. People with PTSD (Widom313-44) feel stressed out ...
Aggressive Behavior Influence by Media Violence
Listening to news these days, it is easy to notice that there has been an increase in teenage violent behaviors, which has led me to conclude that the increase in media violence has a hand in the aggressive behaviors of teenagers. Recently, the topic of aggression and aggressiveness became widely discussed at various levels. In addition, among psychologists, there are held many conferences, symposia on the topic. The problem of studying aggression became the subject of many studies. There has been an increase in mass school shootings, drive by shootings, rape and senseless killings of teenagers. An example of some ...
Technology is a main part of our lives today. With the development of technology to improve the quality of our lives, the creation of some technology that does more unpredictable harm is inevitable as well. In the context of materials created by technology that do more harm than good, video games are one of the most appealing which has caused concern in many parents. The appeal of video games is often a result of the fact it stimulates multiple senses and can be played against other children creating a sense of mastery. Yet there are findings in the research suggesting that violent ...
Violent Video Games and Their Effects on People
The world has grown smaller with technology; bringing people closer no matter how far they physically are. At the same time, people have become more mature for the ages as compared to the past. As the nature and lifestyle of people have changed, the nature of utilities they use has also transformed. The foods have become more exotic, travelling has become more of fun than learning and gaming has become violent more than entertainment. Video games were first invented in the 1990s with a view to develop the ultimate gaming experiences of individuals. It brought about a kind of revolution ...
Introduction
This proposal shall seek to address the various ways that I will incorporate in order to reduce incidences of bullying in Alharawy School. Bullying involves threatening a particular individual or some individuals by a person, group of persons or a gang by using verbal communication, physical assaults or other methods. The victim of the bullying undergoes tremendous psychological pressure and mental stress that can have a serious impact on the life of that victim. The practice of bullying is considered as one of the techniques to frighten people from carrying out something that are unacceptable for a person or a gang or group. The ...
___________ University
____________ (Name)
Paper Due Date
- Factors affecting violent behavior in society American Psychological Association has listed down several factors that responsible for increasing violent behavior. Amongst the various factors affecting violent behavior, exposure to violent media is one amongst them. (ABP Website). Kathryn Seifert, in an online publication, states that the factors affecting violent behavior also include biological trait, family bonding, individual characteristics intelligence, peer relationship, culture shaping society and resiliency. The tendency to resort to violent behavior is genetically encoded in human beings. To this end, various external factors act as a catalyst agent in aggravating violent ...
Introduction 3
Discussion 3 Stand 1: Video Games Cause Aggression and Violence 4 Stand 2: Video Games Do Not Cause Aggression and Violence 5 Reasons that Prove the Relationship between Video Games and Aggression 6 Conclusion 7 Introduction Video games are a form of entertainment. They are highly interactive because video games push players to become immersed in the game itself on a physical and emotional level. In 2010, the Kaiser Foundation conducted a survey and came up with the finding that 97% of American youth of ages between 8 and 18 years devote a substantial amount of their ...
The answer, no; only a correlational effect.
The answer, no; only a correlational effect.
Introduction
For years, people have been playing all sorts of video games and has fallen in love with playing the ones that they do play. There are some people who play video games use it as an outlet when they need to relieve stress, and there are others who do it because they simply love playing video games to waste time. Ironically, some parents are against their child playing video games because of the fact that it has been known to invoke feelings of violence that is basically not true. Video games are play ...
The environment one is born and grows has profound effects on the culture the person. The environment influences the behavioral patterns an individual exhibits. In the even that a certain gene predisposes certain behavior that the environment does not support, that behavior ceases as environmental aspects over rides it. For example, the environment may predispose someone to develop aggressive behavior that is not exhibited in a different region. For example, children who grow up in the slum regions develop aggressive behavior as they internalize what they experience on a daily basis. In addition, the location humans occupy determines the economic activities. For ...
The world has come to an age wherein technology touches at least one (if not all) aspects of our lives. It has developed at a terrifyingly fast rate that the sky is no longer the limit—indeed the reaches of technology have already gone beyond this and have achieved entry into outer space. While the advantages of advanced technology are seemingly endless, it certainly has its drawbacks as well. Take, for instance, the television, or commonly called the TV. There has been divided opinion on the effects of television on people, especially young children since it became a popular household appliance ...
Little was known about its impact on mankind, when the idiot box was first invented. Television has come a long way since its invention and today it has become a necessity. American children spend a substantial amount of time watching television. The television is a primary means of entertainment but also exposes kids to violence. Children love watching action movies and programs that are aired on television and demand toys such as guns and tanks. It is but natural for young minds to imitate what they learn from others and television is a great teaching aid for young kids. The important question to be ...
Extinction is the phenomenon when a behavior, that was previously observed, disappears from a person when it is not reinforced (Miltenberger, 2012). When extinction is performed constantly over a long period of time, the undesired behavior gradually disappears, in the longer run. However, in the short term, the subject of extinction is likely demonstrates extinction burst. This burst more frequently occurs when the extinction has just started. The burst is commonly a phenomenal increase in the observed undesired behavior. This increase is temporary and does not last for a long time. Extinction is observed in both conditions: operant and classic. In operant conditioning, ...
Teratogens are genotoxins that can potentially disrupt the genetic makeup of developing cells, resulting in aberrations that can manifest disabling physical and mental abnormalities in a fetus. Teratogens can cross the placenta and reach the fetus, which quashes the popular belief that a fetus is shielded from external harmful influences. This indicates that the placenta is incapable of blocking teratogenic metabolites from reaching the fetus. Teratogenesis can be defined as birth defects or congenital malformations occurring in utero due to exposure to external factors. Such factors could be environmental, chemical or biological in nature. Factors such as the time of exposure, ...
Introduction
People from every part of the world watch movies because of their entertaining and educational aspects. As a result, cinema is a powerful vehicle that promotes learning, recreation, and propaganda. The current study on movies investigates the influence of the film industry on the society. It examines both the negative and positive impacts of films on the viewers. In addition, it compares and contrasts the views of various authors on the subject. Stefanova (2014), for example, discusses the importance of incorporating short films in education. He stresses that films enhance learning and allow students to participate vigorously in the learning process. ...
Bullying is defined as inappropriate aggressive behavior of school going children that poses a threat to their peers. In other words, the imbalance of power is also categorized under bullying. The aggressive behavior has the potential to be repeated frequently. Bullying does not only have problems for the victims, but in the longer term, it may also create psychological problems for people who bully. Aggressive behavior is not always bullying; therefore, in order for a behavior to be categorized as bullying it should include; imbalance of power, threats, spreading rumors, physical or verbal attacks, exclusion of certain individuals, and repetition. An ...
Bullying is using the threat, coercion or force to abuse, cause intimidation or to aggressively impose one’s domination and influence over others. This behavior must be repeated in order for it to qualify to be termed as bullying. There must be an imbalance of both physical and social power between the bully and the bullied. Behavior or conduct used to impose such domination includes verbal harassment, physical assault or such other acts directed towards a particular target repeatedly(Moon). Cyber-bullying is a modern form of bullying that is done by the use of modern technology. Because of lacking parental or ...
Tremendous scientific advancements have enabled the creation of computers along with the wide range of functional potential that they possess. Computers are notable for their application in medicine, military complex, science, education, and entertainment, of which the last two have come to be the most controversial of functions. The point is that children are used to spending plenty of time in front of computer screens, whether for the purpose of education or entertainment, which cannot choose but produce health-related concerns among medicine and health experts who claim computers to have a negative outcome for maturing children’s minds. Healy (17) ...
12-12-2013
Much has been made of the link between violence in the Media and video games real-life violence and aggression. Every time an instance of mass violence occurs, especially those that take place in schools, the Media examines the link between TV and video game violence and real-life aggression. While exposure to such violence can lead to increased aggression. There. (Huessman & Taylor, 2006) is little research to link that aggression to actual acts of violence. Children exposed to violent scenes on TV are more prone to aggression than those who are exposed to neutral content. (Huessman & Taylor, 2006) Experiments ...
<Student’s name> <Supervisor´s name>
Technology Date: December 9, 2013
The video gaming industry is undoubtedly one of the main scapegoats of our time. Computer and console games are being publicly labeled as cruel, violent and unacceptable by numerous politicians and social activists. Each time there is a spree shooter emerging somewhere in the US or abroad, there are various speculations concerning factors which contributed to the outburst of violence, and video games are being often perceived as a major one. On the other hand, it is a large and rapidly developing industry, and accusations of such nature may lead to loss of ...