Second Life is an online virtual world in which the users called Residents interact (secondlife.com, 2012). Client programs (softwares that enable users to access a service being availed by a server) enable the Residents to interact through Avatars. Avatars are graphical representations of users’ characters in three or two dimensional forms appearing in games and online communities. In Second Life, Residents explore, socialize, create and trade in virtual property as well as participating in other group and individual activities (secondlife.com, 2012). Second Life was created by Linden Lab in 2003 and is meant for users above 16 years.